Game Framer

See your image on real phone screens

Add a screenshot, design or photo and check it on iPhone and Android, in portrait and landscape, at the same time.

Drop an image here, click to browse, or press Ctrl/Cmd + V to paste

PNG, JPG, WebP, GIF or SVG. The image stays in your browser.

Why test on mobile mockups?

More than half of web traffic now comes from phones, and a layout that looks right on a 27-inch monitor can fall apart on a 6-inch screen. Text becomes hard to read, key buttons drop below the fold, and images crop in ways nobody planned. Checking your work in a phone frame early is the fastest way to catch those problems.

Game Framer shows one image on four screens at once: iPhone portrait, iPhone landscape, Android portrait and Android landscape. iPhones use a taller 19.5:9 screen with a Dynamic Island cutout, while many Android phones use 20:9 with a small punch-hole camera. Seeing both side by side shows how safe areas, cutouts and aspect ratios change what viewers see.

The tool is useful for UI and UX designers reviewing app screens, front-end developers checking responsive breakpoints, marketers preparing app-store screenshots and social posts, and students presenting portfolio work. Everything runs in your browser, so unreleased designs never leave your device.

How to use the simulator

  1. Upload a file. Click the drop zone and choose an image, or drag a file from your computer onto it.
  2. Or paste from the clipboard. Copy an image or take a screenshot, click anywhere on the page, then press Ctrl + V (Cmd + V on Mac). The image appears immediately.
  3. Review all four screens. Compare how the image is scaled and cropped on each device. Use the Image fit menu to switch between filling the screen and showing the whole image.
  4. Swap or reset. Choose Change image to load another, or Clear image to return to the empty state.
  5. Switch themes if you like. The Dark/Light switch in the header changes the page appearance only; it does not affect your image.

Tip: for the sharpest preview, use an image at least as large as the screen you are testing, such as 1170 Γ— 2532 px for a modern iPhone in portrait.

Frequently asked questions